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Category Archives: world building
Building Your World With Biomes
Several people have asked me about the world-building in my Writers of the Future award-winning story, “Stars That Make Dark Heaven Light”. It’s about a human colony living on the planet Hesperidee, a rocky, arid planet with a hydrogen-rich atmosphere, … Continue reading
Posted in #WOTF31, 2015, Arrakis, Avatar, biomes, Dune, Pandora, Sharon Joss, Stars That Make Dark Heaven Light, world building, WOTF
Tagged Arrakis, Avatar, Biome, Biomes, Dune, Pandora, Stars That Make Dark Heaven Light, World-building, WOTF, Writers of the Future
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Seven Fundamental Lessons I’ve Learned About Being a Writer (So Far)
When I first started writing, my only goal was to write a novel, get an agent, and get it published. The way I figured things then, was that I’d gotten decent grades in my English classes in school, and I’d done plenty of writing … Continue reading
Worldbuilding: Geography
One of the key elements of sci-fi and fantasy world building is developing a culture for the people who live in that world. Whether your world is earth-based or not, the people who inhabit your story need to be provided … Continue reading
Posted in belief systems, biomes, culture, fantasy, feudal, geography, nomad, solar, steam, world building
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Experience Planet Earth
My sister and I visited the Tualatin Nature Park and Interpretive Center this weekend, and as we walked along the forest trail, I was struck by how primeval the place felt. Other than the occasional jogger and the lone call … Continue reading
Posted in nature park, triceratops, Tualatin, world building
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Ain’t No Such Verb as Riffing
Riff. The word doesn’t exist. Not as a noun, a verb, or an adjective. Not in my Oxford English Dictionary, not in my Synonym Finder, nor my online Microsoft Thesaurus, or my Roget’s Thesaurus. I finally found it in the … Continue reading
Posted in genre, making stuff up, riffing, shifting, staking, world building, writer
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Urban World Building
The good thing about Urban Fantasy is that the setting takes place on earth, and the ‘normal’ basic rules of physics (gravity, sunlight, weather, etc) pretty much apply, albeit with a few author-intended specifics. But as I develop the general … Continue reading
Posted in market research, serving the plot, world building
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